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Monday, September 28, 2020
Tuesday, September 22, 2020
Suzy Cube Update: April 6, 2018
#SuzyCube #gamedev #indiedev #madewithunity @NoodlecakeGames
Sorry for the late update, everyone! Hope you all had a good holiday weekend and a funny April Fool's day!
Read more »Louard's game design sounding board and home of the Pro's and Con's reviews.
Monday, September 21, 2020
Harlequins: Making It Work
Chopping up yo faces. |
So.. my last post about Harlequins might have been a little too negative. Don't worry though, just because I'm talking real sometimes doesn't mean I'm going to give up. You guys have to remember that even though I'm a competitive player, I'm not WAAC. Think about it: I've been playing pure Kabal Dark Eldar since 3rd. I have never owned a single Coven unit because I don't like the playstyle and I despise the fluff. So what does this mean? That means that I'm going to be playing boatloads of Harlequins and trying to get them to work on the table.
I've been constructing a lot of lists in the last couple of days with the new book and I've had a lot of thought experiments. Here are some of the topics that I've thought about the most the last couple of days:
- How viable is Harlequins as a standalone army? They're so expensive and it's really difficult to get them to work from a raw points-effectiveness standpoint. The more Harlequins you take, the less other "good stuff" you can take from allies.
- Speaking of allies: What makes a good ally for Harlequins? Do you take them with Eldar or do you take them with Dark Eldar? What about both? Do you even have enough points to take both?
- There are a TON of Strategems that I think Harlequins generally depend on. Your model count is low, so you really need to spend CP on them every chance you get to make them worth it. I think Harlequins might be one of the most CP-heavy armies in the entire game from what I've seen.
- For my playstyle, I'm going to keep the army mechanized because I need to be able to preserve the fragile assault units inside while delivering them across the table. However, I did think about big units of Troupes a few times because of all the overlapping and stacking buffs.
- What is the best Form that I should take with my army? I'm mainly thinking about Soaring Spite right now because my forces are mostly mechanized, but I'm also eyeing Frozen Stars for damage, Midnight Sorrow for tieing things up, and Silent Shroud for practicality with Eldar shenanigans.
- I'm still working on the best layout for my Troupes, mainly because I'm focusing on 3 key design principles: The Form matters, but cost-effective units matter more. The Troupe must be able to be a melee threat to all targets. The first Fusion Pistol is a must, the rest is luxury.
With that said, I got started working on some basic list principles:
- Build with as much CP as possible because you should be using Harlequin Stratagems at every chance to keep the army alive. This means double-Bat is a must-have.
- Build with some kind of Black Heart so you can bring in Cunning and introduce Vect so you can repress enemy bull-shittery while having a CP-farm on your side.
- Build as many threats as possible: Keeping your Troupes alive so they can make a cost-effective return means you have to introduce some serious threats on your side of the table.
Should I take more Dark Eldar? |
Here is the first list I came up with after some tweaking:
Soaring Heart
2000 // 13 CP
Soaring Spite Bat +5
HQ:
Troupe Master, Caress, Fusion = 86
Troupe Master, Caress, Fusion = 86
TROOP:
5x Troupe, 5x Caress, 2x Fusion = 118
Starweaver = 99
217
5x Troupe, 5x Caress, 2x Fusion = 118
Starweaver = 99
217
5x Troupe, 5x Caress, 2x Fusion = 118
Starweaver = 99
217
ELITE:
Solitaire = 98
+++
Black Heart Bat +5
HQ:
Archon, Agonizer, Blaster = 91
Cunning, Living Muse
Archon, Agonizer, Blaster = 91
TROOP:
5x Warriors, Blaster = 47
5x Warriors, Blaster = 47
5x Warriors, Blaster = 47
5x Warriors, Blaster = 47
5x Warriors, Blaster = 47
5x Warriors, Blaster = 47
PARTY BOATS:
Raider, Dissie = 80
Raider, Dissie = 80
Raider, Dissie = 80
HEAVY:
Ravager, 3x Dissies = 125
Ravager, 3x Dissies = 125
Ravager, 3x Dissies = 125
>>>
Firepower:
12 Disintegrators at BS3+
24 Splinter Rifles at BS3+
6 Blasters at BS3+
2 Blasters at BS2+
6 Shuriken Cannons at BS3+
6 Fusion Pistols at BS3+
2 Fusion Pistols at BS2+
The list design here was really easy because I think all the right notes. I originally had Razorwings in the army because I really like having some kind of air, but I didn't have enough boots on the ground for me to be truly influential. When I first began army list construction, I noticed that I was hesitant to turn my Black Heart Spearhead into a Battalion. I kept finding that second Archon as a bit of tax, but then I remembered just how many times I'm going to use Harlequin Strategems throughout the game. While the firepower of the list looks pretty small, one can't remember the absolute monster that is Harlequins in melee once they get there. With all 5 Players in a Troupe having 4 S5 AP-2 attacks, things are going to get all kinds of disgusting once you actually get in there. To make things more exciting, I'm planning to make one of the Troupe Masters The Great Harlequin for that tasty re-roll 1s to Hit bubble.
Or should I take more Eldar? |
Alaitoc Soaring Heart
1999 // 14 CP
Soaring Spite Bat +5
HQ:
Troupe Master, Caress, Fusion = 86
Troupe Master, Caress, Fusion = 86
TROOP:
5x Troupe, 5x Caress, Fusion = 109
Starweaver = 99
208
5x Troupe, 5x Caress, Fusion = 109
Starweaver = 99
208
5x Troupe, 5x Caress, Fusion = 109
Starweaver = 99
208
+++
Alaitoc Bat +5
HQ:
Farseer Skyrunner = 135
Doom, Mind War
Warlock Skyrunner = 70
Protect/Jinx
TROOP:
5x Rangers = 60
5x Rangers = 60
5x Rangers = 60
FLYER:
Crimson Hunter Ex, Lances = 175
Crimson Hunter Ex, Lances = 175
+++
Black Heart Spearhead +1
HQ:
Archon, Huskblade, Blaster = 93
Cunning, Living Muse
HEAVY:
Ravager, 3x Dissies = 125
Ravager, 3x Dissies = 125
Ravager, 3x Dissies = 125
>>>
Firepower:
9 Disintegrators at BS3+
4 Bright Lances at BS2+
2 Pulse Laser at BS2+
6 Shuriken Cannons at BS3+
3 Fusion Pistols at BS3+
2 Fusion Pistols at BS2+
15 Ranger Long Rifle at BS3+
This one is a bit different and I might be stretching myself too thin. I've already dropped the Solitaire (which hurts my heart greatly) to make room for some Eldar allies, while greatly decreasing the amount of DE I have in the army. The Black Heart detachment has been reduced to a small footprint just for the CP farm and fire support, but I've introduced fighters back into the mix with 2x Crimson Hunter Exarchs to give some heavy lances while the Doomseer and Jinxlock go do their thing. I still have Rangers to be backcap but otherwise, I find this list a bit light on boots on the ground. Missions might also be a problem, which is why I'm slightly in favor of the first list.
Regardless of which list works out to be better, both lists have a sizeable Harlequin presence with a lot of melee pressure. The Caress' across the entire army really puts out some good threat, as well as the 22" moving and shooting Shuriken Cannons and Fusion Pistols without BS penalty. Hell, I even have a pet unit in the first list because I think the Solitaire is the coolest thing ever. With CP/Ravager farms in both lists, Warrior/Blasters in the first list, and Crimson Hunters in the second, which list do you guys like better?
Friday, September 18, 2020
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Saturday, September 12, 2020
Now Hiring: Community Manager And Event Coordinator
We are now looking for a "Community Manager and Event Coordinator" for our company. This will be a very broad role and we are looking for someone who is very driven and creative. The tasks will range from the simple, such as:
- Managing our social media accounts and platform-specific communication channels (such as Steam communities and PS4 Game hub).
- Answering various emails.
- Coordinating and booking special internal and external events.
- Planning and coordinating PR for a new game release.
- Making plans for improving our social media and implementing these.
- Overseeing a revamp of all our webpages (company and game-specific).
- Becoming the company's catalyst for generating interesting posts and events on all of our public channels.
The basic requirements are as follows:
- It's crucial that you are a person who is highly able to work on your own initiative. No one will be laying out an exact schedule of things that you must do - you will need to drive your own workload. You will also need to be a creative member of the team, bringing a lot of your own ideas and suggestions to the table and then going on to implement them when possible.
- You must live in Sweden or be prepared to move here. Note that any employment starts with a six month trial period, and there is no need to move until that is over.
- You must have excellent writing skills in English.
- You need good knowledge of how social media, such as Twitter and Facebook, works.
- You should have a burning interest in video games and an understanding of the market.
In order to apply, start by doing the following assignments:
- Imagine that SOMA is about to be released. Write a short (at most 150 words) and playful cover letter that will be sent out with all of the review copies of the game.
- We really need to become much more frequent in our social media usage and communicate what we do as a company and what we are like as individuals. In 200 words or less, explain how you would try to go about increasing the number of interesting posts on our social media channels.
- An angry user has written an email complaining that our games have all become worse since Penumbra, as they no longer have proper puzzles and gameplay. Write a response.
- Being proactive and self-starting is crucial for this position. Therefore, write your own question similar to the ones above and answer it.
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We store all applications in a secure system. The applications are stored for two years, after which they are deleted. If you want your your information removed earlier, please contact us through our Contact form. Read more in our Privacy Policy.
ATTACK OF THE SAUCERMAN!
by HeroOfAvalon
Before they were absorbed by Sony, Psygnosis were responsible for publishing some interesting games. Attack of the Saucerman, the sole release from Fube Industries Ltd, was an attempt at morphing the sci-fi stylings of a 1950s B-movie with an action-heavy mascot platformer. With Mars Attacks and Men in Black hitting cinemas, the late 90s had something of a renaissance of flying saucer schlock, the latter of which appears to be a heavy inspiration here. With its 2000 release (a year after the PlayStation original), did it miss the B-movie boat?
Read more »
Tuesday, September 8, 2020
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Friday, September 4, 2020
We Need More Information
The story behind CIA: Collect it All is a fascinating one. Last year several games designed by the CIA for use as training simulations were declassified by the U. S. government. Since they were designed by a government employee in the course of his work they are automatically in the public domain in the U. S., so an enterprising game publisher got to work designing a commercial version which was funded using Kickstarter and delivered to backers in December of 2018.
The game uses cards to represent intelligence collection techniques such as media analysis, satellite imaging, and data hacking. Players use those cards to solve global crises like foreign missile testing or election interference, by matching the correct types of intelligence to the crises they will be effective against. Opponents can interfere by playing "reality check" cards which represent the idea that nothing ever goes as planned.
As a training tool, an important part of the game was the inclusion of "manager challenge" cards, which forced the CIA trainees to justify the plays they made, explaining how, for example, "document and media exploitation" would be effective against "European crime and corruption" in the real world. These are included in the game as an optional variant, but the rules suggest only using them if all the players have a "firm understanding of intelligence techniques."
In theory the idea of this game is very compelling, but without the manager challenge cards, it's really just a symbol matching game, with each player trying to match the symbols on their collection cards to the ones on the crisis cards. It might have worked a lot better if there were more background information on the cards, to give players more information they could use to at least bluff their way through a manager challenge. I think the designers really missed an opportunity to create a game that would be informational and intellectually stimulating as well as entertaining.
Rating: 2 (out of 5) not a terrible game but a huge missed opportunity.
- CIA: Collect it All official website
- CIA: Collect it All on BoardGameGeek
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